When each person surpass the stage of training and advance at the level where learning is transformed into an expression of his own existence then and only then it is considered that the learning process is successful. And this can be accomplished by the method of “Speed Learning”.
At a time of uncertainty, with constant turnarounds and many challenges, Gamification is a tool for innovation and creativity that enables organizations, businesses and companies to increase their profitability and efficiency, while at the same time enables them to increase customers’-employees’-stakeholders’ loyalty with measurable results (Analytics) and based on operational objectives (SMART goals).
Entrepreneurship worldwide is undergoing redefinition and more than ever there is a need for an alternative and innovative outlook based on the best practices in the disciplines of business administration and technology. People that constitute organizations should be able to respond quickly and effectively to businesses challenges that come up this can be managed only if they act as General Managers.